Reinconfrontation
Geometry-styled top-down shooter, but each round you have to fight all your copies from previous rounds. They simply copy your actions from the past rounds so be careful how you act — you will have to face it round later.
Shoot-to-move mechanics, ricochets from walls, accumulating enemies — this can turn into a bullet hell really quickly, but only as a consequence of your own actions. Be wise, don't waste bullets and stay alive as long as you can to reach the top of the leaderboard.
The game was made on Junction 2019 hackathon in 48 hours. The theme was "Old is new, New is Old".
Ivan Pensionerov - code
Valeria Kolmogorova - code
Victoria Volokitina - art
Igor Vaiman - sound
Status | Released |
Platforms | HTML5, Windows |
Authors | Ivan Pensionerov, volv.victory, Igor Vaiman, dilika |
Genre | Action |
Made with | Unity |
Download
Download
Backup_Shooter.zip 33 MB
Comments
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Brilliant concept! The word "generation" reminds me of machine learning and all those things... It's something like that, right? Because, even if it doesn't make decisions (correct me if I'm wrong) it is reading every move you make!
How many gens there are? Hope you make more games like these!